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The founder that approached me was well connected within the manga publishing community and wanted an app that could provide an easier form of monetisation than building a game, and that could cater to many different properties. After initial sketches I came up with user interface that allowed for customisation of characters, chats situations and reactions.
We saw this as a big opportunity as: 1. Users would benefit from being strip club escorts to interact with friends in more amusing ways 2.
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Users would be able to have more interaction with characters they love 3. Publishers could monetise multiple characters and advertise new releases through the release of new cnat sets and costumes As this was meant to be a 'fun' app, I wanted to make every aspect of using it as joyful as possible. Even logging in had to be easy.
We decided to use social ups, with the Line API being our initial focus due to it's overwhelming chqt in Japan as a chat application. More youths between 12 - 25 use the Line app than any other messaging app in Japan.
We wanted the character selection process to feel as 'game-like' as possible, so animation and simple color palette changes were implemented to create a visually dynamic character carousel. Character customisation was also an integral part of the onboarding process. We wanted users to be able to make their characters, even characters from established manga, feel online sex chat operator jobs to them.
The ability to hair colour, eye colour and costumes was seen as an important part of getting users invested in the app. For popular manga properties like One Piece mannga, we would have multiple outfits with certain outfits free, and certain app exclusives only available through purchase.
We needed a mangs to be able to easily have friends appear in the app. As part of the onboarding process, using the Line, Facebook and Wechat API's we were able to access friend's lists so we could send invites to people to the app. Another concept we created was the idea of shareable 'stories' which were simply the chat strips shared as stories either within the app or as a large image outside of it.
Having chats shareable with the permission of all parties within the chat would give users a way manya create their own stories or memes with characters and share funny chats while also spreading the Bubbletalk brand. Apps such as Facebook Messenger and Line featured emoji's, stickers and animated gifs.
Maga wanted to incorporate those elements in the characters users were chatting with. We made the chats into 'manga strips', and looked at using AI and natural language processing to determine appropriate reactions when users sent messages. We also deed the app so users could manually choose reactions the same way they would choose emoji's or stickers.
Finally to give users more opportunities to customise and liven up chats we added 'background' and 'scenario' magna, allowing users to change their characters environment. On top of normal emotes, we mahga added an 'action' feature, which was an interpretation of animated stickers in Line. This lets user perform an animated or multiple frame action within the chat, like a kiss, hug or a punch, with the appropriate reaction from the other users character.